Project 1: Hyper‑Casual Gaming Tournament

Overview

As Growth Lead for Telenor’s mobile app, I spearheaded an industry‑first hyper‑casual gaming tournament to boost engagement in an app primarily used for telco purchases. By integrating gamification directly into our core product, I drove deeper usage, longer sessions, and stronger monetization—all without detracting from our primary voice/data sales funnel.

Challenge

  • Low engagement outside purchasing flows: Users opened the app primarily to buy voice, data, or SMS bundles, then closed it immediately—session times were short and retention was flat.

  • Unproven concept in telco context: No one had run a gaming tournament inside a telco app before, so we faced uncertainty on user appetite and operational feasibility.

Approach & Product Leadership

  1. Assemble & align cross‑functional squad:

    • Formed an Agile SAFe project team including Product, Marketing, Sales, Legal, Customer Service, and Engineering to ensure broad buy‑in and end‑to‑end execution ownership.

  2. Design Thinking to uncover needs:

    • Facilitated a multi‑day workshop with squad members plus randomly selected frontline staff, using empathy mapping and customer journey exercises to hypothesize pain points.

  3. Dual‑phase user research to validate hypotheses:

    • Phase 1: Conducted 50 targeted virtual interviews across our key personas (students, working professionals, commuters).

    • Phase 2: Collaborated with Market Research to run quantitative surveys, confirming incentives, social proof, and entertainment‑seeking behavior as core drivers.

  4. Solution ideation & prioritization:

    • Led a second design sprint, benchmarking successful gamification campaigns externally, and co‑created two pillars of our strategy:

      1. In‑app activity features (e.g., login streak rewards)

      2. Time‑bound gaming tournaments

  5. MVP tournament execution:

    • Scoped a lean hyper‑casual game with leaderboard mechanics.

    • Negotiated a partnership where we sponsored prizes and the vendor covered infrastructure costs in exchange for in‑app marketing—a win‑win deal I structured.

    • Launched daily, weekly, and monthly brackets over one month, iterating on rewards and messaging based on real‑time analytics.

Impact & Metrics

  • +20% average session duration, indicating deeper engagement

  • +15% daily active users, reversing a stagnant growth trend

  • +10% ARPU, directly lifting revenue per user

  • Built new internal processes for rapid gamification rollout, later reused for other engagement features

Skills Demonstrated

  • Stakeholder Management & Alignment: Orchestrated 7+ departments through shared vision and backlog prioritization

  • Design Thinking & User Research: Led qualitative and quantitative studies to ground solutions in real customer pain points

  • Agile Leadership: Scoped, prioritized, and delivered an MVP in 8 weeks using SAFe ceremonies and sprint reviews

  • Negotiation & Partnership: Secured cost‑neutral vendor agreement, maximizing ROI

  • Data‑Driven Iteration: Monitored live metrics (session times, DAUs, ARPU) to refine tournament mechanics mid‑campaign

Key Takeaway

This initiative proved that gamification—even in traditionally transaction‑focused apps—can unlock significant engagement and revenue gains when driven by robust research, agile execution, and creative partnership.

Next
Next

Login Streak Gamified Challenge